{
  "mode": "Authored mixed media: generated imagery and motion with editable native 3D",
  "date": "2026-09-11",
  "sourcePrompts": {
    "school": "Use case: photorealistic-natural. Asset type: 16:9 cinematic clean source plate for the approved Aspinos interactive landing hero. The most recent image, the six-frame school/mosque storyboard, is the visual reference; use its school architecture, light, natural people and restrained porcelain/graphite palette. Create one single full-frame landscape photograph, NOT a storyboard or website. A spacious contemporary high-school corridor in warm afternoon light, off-white concrete and long rows of lockers, beautiful daylight shadows and deep perspective. Camera is stationary looking down the hall. A fictional 18-year-old male student in dark grey hoodie and black backpack is at x=67% of frame, shown from behind, mid-distance, full body. In his right hand at his side a small dark handgun is clearly visible pointed toward the floor; no aiming, firing, injury or action demonstration. Other students walk further along the corridor in ordinary school life, with natural credible scale. Leave the LEFT 45% mostly quiet warmly lit plaster wall and corridor foreground to accept large HTML text. The gun's visible form, never someone's identity, supplies the concern. Make the student large enough that his body spans y=28% to 89%. Crisp rich photographic details, cinematic realism, tactile materials and believable human anatomy. Absolute constraints: no UI, no text, no letters, no digital graphics, no point clouds, no outlines, no copper trails, no boxes, no branding, no collage, no split-screen. Entire image is a real physical scene, intended to be layered with actual interactive spatial graphics later. Match the premium realism of the approved mockup.",
    "mosque": "Use case: photorealistic-natural. Asset type: 16:9 cinematic clean source plate for approved Aspinos mosque community-safety chapter. Use the most recent six-frame storyboard's mosque architecture and warmth as visual reference. Create one single wide photograph, NOT a storyboard or website. Dignified white limestone mosque courtyard, graceful stone arches, dome visible in middle distance, plane trees, late afternoon natural light. Worshippers and families arrive peacefully through the main entrance in the background. At x=71% is one fictional adult man in plain dark coat and plain trousers, no religious attire, seen from behind in a SEPARATE lateral approach, holding a small clearly visible dark handgun lowered toward the ground. His full body occupies y=34% to 86%. This is the only visible threat; worshippers are unmarked and dignified. The LEFT 43% is quiet warmly lit limestone wall with soft shadows and a little foreground planting, space for native webpage typography. Threat should be observable without dominating or glamorizing the composition. Rich high-end architectural cinematography, porcelain stone, graphite clothing, subtle warm copper-colored sunlight. No firing, aiming, injuries or reenactment of a real attack. Absolute constraints: no text, no labels, no logos, no digital overlay, no point cloud, no lines, no rectangles, no UI, no collage. One coherent physical place from a locked camera, to be transformed with native interactive graphics in the actual website."
  },
  "architecturalCutawayPrompt": "Use case: stylized-concept. Production asset for the approved Aspinos interactive landing page, NOT a webpage or infographic. Create one exquisitely detailed photorealistic architectural cutaway of a contemporary secondary-school building, wide 16:9 composition. View obliquely down through the removed roof and sliced outer walls: the physical space is a long central corridor with pale lockers, connected classrooms on both sides, a stairwell, shared hall, windows, warm natural light and realistic furniture. Photographic materials and structural detail: porcelain concrete, lightly weathered pale plaster, graphite metalwork, warm oak, convincing sunlight shadows. On the RIGHT HALF some surfaces transition into dense beautiful white point-cloud geometry and precise transparent architectural edges of the SAME building. Left half softly fades into dark graphite negative space for native text. The detailed cutaway is concentrated in the right 65% and extends well below centre. This is the high-end spatial-understanding world behind an interactive eight-agent case, so keep scene spatially coherent, premium and visually deep. Architecture ONLY: no people, no weapons, no emergencies or violent situation. No text, labels, logos, UI, numbers, cards, buttons, colored paths or data. Not a toy miniature, not low-poly, not cartoon, no purple/blue neon. Large cinematic architectural photograph/render with a sophisticated dense digital reconstruction of exactly the same place. Transparent edge/cloud effect is local to the structure; background is deep muted graphite. High material realism and exceptional detail.",
  "outcomes": {
    "schoolSource": "The approved earlier storyboard remains the weapon evidence source. Generated school-routine footage supplies ordinary life and teacher response beats.",
    "mosqueSource": "Generated; used as input to the motion source. Video itself is authored/generated media.",
    "schoolCutaway": "The generated cutaway remains an art-direction reference. The integrated spatial transition uses editable Blender architecture exported as GLB, with native camera and roof animation.",
    "schoolMotion": "school-routine.mp4 is the selected generated routine/teacher sequence. The corrective response movie is not used because its pupil movement does not match the intended response."
  },
  "mattes": "Manually authored native contours from exact source frame; no model inference",
  "review": "Source frames and scenario wording were reviewed in isolated Chrome. Native architecture and its camera/roof animation have editable source and inspected endpoint renders; see scene-source metadata for validation.",
  "nativeArchitecture": {
    "editableSource": "../scene-source/school.blend",
    "browserAsset": "../scene-source/school.glb",
    "metadata": "../scene-source/school-scene-metadata.json",
    "authoredAnimations": [
      "Camera_InsideToCutawayAction",
      "Roof_PeelAction"
    ],
    "subjectRepresentation": "Source-derived point subject is a separate runtime layer; the architecture GLB itself contains no people or weapon geometry.",
    "virtualViews": "Two runtime virtual cameras view the same native model. These are authored spatial views, not real camera feeds or a calibrated scan."
  },
  "schoolMotionProvenance": "school-motion-provenance.json",
  "creativeBasis": "Generated footage and native authored animation are valid source material for the authorised cinematic demonstration. Real product recordings are required only to substantiate claims about actual deployed capabilities."
}
